Session 4 | 11:00-12:40

Performing differences in physical or virtual environments within social academic space

Gender Rhizome
Bettina Bock von Wülfingen
Interdisciplinary Laboratory Image Knowledge Gestaltung
Seeing and Being Seen in Collaborative Space: (Inequalities in) Technologies of the Self in Academia
Presenting our ideas is part of our everyday work when collaborating with others. Does the claim hold that people perform differently in space when they give a presentation, according to their gender? We empirically investigated the use of space in a set-up situation. This is the first study of its kind, analysing the amount of space used during presentation situations and using technology that is available since only recently. In order not to feed gender/sex difference into the study right away, we wanted to know whether we could find any statistically relevant evidence along various categories of difference in the participant’s use of space while giving a short presentation. The results of the study were quite surprising…
Petra Lucht
TU Berlin
Designing a collaborative space for Gender Studies and STEM – Reflections on ‚spaces‘ of research training
An inquiry-based approach of research training will be presented that offers possibilities to integrate gender and diversity aspects into STEM. This ‘space’ of research training integrates (1) heterogeneous paradigms of gender studies, (2) thinking through and with the metaphor of an ‘Hourglass’ from social sciences and (3) following constructivist approaches within education. Case studies include: ‘Detecting violent scenes in Hollywood Movies’ (Computer Science) and ‘Rebel Girl’ (Engineering).
Corinna Bath
TU Braunschweig
Gender, bias and the performativity of computational artifacts
Numerous case studies in fields such as science and technology studies, media studies or (critical) computer science have shown that computational artifacts can be gendered, racialized or otherwise biased by design. In my contribution I will illuminate some of the mechanisms in the development of technology that foster such biases, e.g. stereotypes or the I-methodology. Moreover, I will draw attention to the concept of posthuman performativity. With its particular focus on the agency of non-human actors, this notion extends the framework of understanding biased artifacts to rather unintended, but nevertheless problematic, effects of design processes.